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JavaScript Math Object
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The JavaScript Math object allows you to perform mathematical tasks on numbers.
Example
Math.PI; // returns 3.141592653589793
»
Math.round()
Math.round(x) returns the value of x rounded to its nearest integer:
Example
Math.round(4.7); // returns 5
Math.round(4.4); // returns 4
»
Math.pow()
Math.pow(x, y) returns the value of x to the power of y:
Example
Math.pow(8, 2); // returns 64
»
Math.sqrt()
Math.sqrt(x) returns the square root of x:
Example
Math.sqrt(64); // returns 8
»
Math.abs()
Math.abs(x) returns the absolute (positive) value of x:
Example
Math.abs(-4.7); // returns 4.7
»
Math.ceil()
Math.ceil(x) returns the value of x rounded up to its nearest integer:
Example
Math.ceil(4.4); // returns 5
»
Math.floor()
Math.floor(x) returns the value of x rounded down to its nearest integer:
Example
Math.floor(4.7); // returns 4
»
Math.sin()
Math.sin(x) returns the sine (a value between -1 and 1) of the angle x (given in radians).
If you want to use degrees instead of radians, you have to convert degrees to radians:
Angle in radians = Angle in degrees x PI / 180.
Example
Math.sin(90 * Math.PI / 180); // returns 1 (the sine of 90 degrees)
»
Math.cos()
Math.cos(x) returns the cosine (a value between -1 and 1) of the angle x (given in radians).
If you want to use degrees instead of radians, you have to convert degrees to radians:
Angle in radians = Angle in degrees x PI / 180.
Example
Math.cos(0 * Math.PI / 180); // returns 1 (the cos of 0 degrees)
»
Math.min() and Math.max()
Math.min() and Math.max() can be used to find the lowest or highest value in a list of arguments:
Example
Math.min(0, 150, 30, 20, -8, -200); // returns -200
»
Example
Math.max(0, 150, 30, 20, -8, -200); // returns 150
»
Math.random()
Math.random() returns a random number between 0 (inclusive), and 1 (exclusive):
Example
Math.random(); // returns a random number
»
You will learn more about Math.random() in the next chapter of this tutorial.
Math Properties (Constants)
JavaScript provides 8 mathematical constants that can be accessed with the Math object:
Example
Math.E // returns Euler's number
Math.PI // returns PI
Math.SQRT2 // returns the square root of 2
Math.SQRT1_2 // returns the square root of 1/2
Math.LN2 // returns the natural logarithm of 2
Math.LN10 // returns the natural logarithm of 10
Math.LOG2E // returns base 2 logarithm of E
Math.LOG10E // returns base 10 logarithm of E
»
Math Constructor
Unlike other global objects, the Math object has no constructor. Methods and properties are static.
All methods and properties (constants) can be used without creating a Math object first.
Math Object Methods
Method Description
abs(x) Returns the absolute value of x
acos(x) Returns the arccosine of x, in radians
asin(x) Returns the arcsine of x, in radians
atan(x) Returns the arctangent of x as a numeric value between -PI/2 and PI/2 radians
atan2(y, x) Returns the arctangent of the quotient of its arguments
ceil(x) Returns the value of x rounded up to its nearest integer
cos(x) Returns the cosine of x (x is in radians)
exp(x) Returns the value of Ex
floor(x) Returns the value of x rounded down to its nearest integer
log(x) Returns the natural logarithm (base E) of x
max(x, y, z, ..., n) Returns the number with the highest value
min(x, y, z, ..., n) Returns the number with the lowest value
pow(x, y) Returns the value of x to the power of y
random() Returns a random number between 0 and 1
round(x) Returns the value of x rounded to its nearest integer
sin(x) Returns the sine of x (x is in radians)
sqrt(x) Returns the square root of x
tan(x) Returns the tangent of an angle
Complete Math Reference
For a complete reference, go to our complete Math object reference.
The reference contains descriptions and examples of all Math properties and methods.
Test Yourself with Exercises!
Exercise 1 » Exercise 2 » Exercise 3 » Exercise 4 »
❮ Previous Next ❯
TUTORIAL HOME
JavaScript Math Object
❮ Previous Next ❯
The JavaScript Math object allows you to perform mathematical tasks on numbers.
Example
Math.PI; // returns 3.141592653589793
»
Math.round()
Math.round(x) returns the value of x rounded to its nearest integer:
Example
Math.round(4.7); // returns 5
Math.round(4.4); // returns 4
»
Math.pow()
Math.pow(x, y) returns the value of x to the power of y:
Example
Math.pow(8, 2); // returns 64
»
Math.sqrt()
Math.sqrt(x) returns the square root of x:
Example
Math.sqrt(64); // returns 8
»
Math.abs()
Math.abs(x) returns the absolute (positive) value of x:
Example
Math.abs(-4.7); // returns 4.7
»
Math.ceil()
Math.ceil(x) returns the value of x rounded up to its nearest integer:
Example
Math.ceil(4.4); // returns 5
»
Math.floor()
Math.floor(x) returns the value of x rounded down to its nearest integer:
Example
Math.floor(4.7); // returns 4
»
Math.sin()
Math.sin(x) returns the sine (a value between -1 and 1) of the angle x (given in radians).
If you want to use degrees instead of radians, you have to convert degrees to radians:
Angle in radians = Angle in degrees x PI / 180.
Example
Math.sin(90 * Math.PI / 180); // returns 1 (the sine of 90 degrees)
»
Math.cos()
Math.cos(x) returns the cosine (a value between -1 and 1) of the angle x (given in radians).
If you want to use degrees instead of radians, you have to convert degrees to radians:
Angle in radians = Angle in degrees x PI / 180.
Example
Math.cos(0 * Math.PI / 180); // returns 1 (the cos of 0 degrees)
»
Math.min() and Math.max()
Math.min() and Math.max() can be used to find the lowest or highest value in a list of arguments:
Example
Math.min(0, 150, 30, 20, -8, -200); // returns -200
»
Example
Math.max(0, 150, 30, 20, -8, -200); // returns 150
»
Math.random()
Math.random() returns a random number between 0 (inclusive), and 1 (exclusive):
Example
Math.random(); // returns a random number
»
You will learn more about Math.random() in the next chapter of this tutorial.
Math Properties (Constants)
JavaScript provides 8 mathematical constants that can be accessed with the Math object:
Example
Math.E // returns Euler's number
Math.PI // returns PI
Math.SQRT2 // returns the square root of 2
Math.SQRT1_2 // returns the square root of 1/2
Math.LN2 // returns the natural logarithm of 2
Math.LN10 // returns the natural logarithm of 10
Math.LOG2E // returns base 2 logarithm of E
Math.LOG10E // returns base 10 logarithm of E
»
Math Constructor
Unlike other global objects, the Math object has no constructor. Methods and properties are static.
All methods and properties (constants) can be used without creating a Math object first.
Math Object Methods
Method Description
abs(x) Returns the absolute value of x
acos(x) Returns the arccosine of x, in radians
asin(x) Returns the arcsine of x, in radians
atan(x) Returns the arctangent of x as a numeric value between -PI/2 and PI/2 radians
atan2(y, x) Returns the arctangent of the quotient of its arguments
ceil(x) Returns the value of x rounded up to its nearest integer
cos(x) Returns the cosine of x (x is in radians)
exp(x) Returns the value of Ex
floor(x) Returns the value of x rounded down to its nearest integer
log(x) Returns the natural logarithm (base E) of x
max(x, y, z, ..., n) Returns the number with the highest value
min(x, y, z, ..., n) Returns the number with the lowest value
pow(x, y) Returns the value of x to the power of y
random() Returns a random number between 0 and 1
round(x) Returns the value of x rounded to its nearest integer
sin(x) Returns the sine of x (x is in radians)
sqrt(x) Returns the square root of x
tan(x) Returns the tangent of an angle
Complete Math Reference
For a complete reference, go to our complete Math object reference.
The reference contains descriptions and examples of all Math properties and methods.
Test Yourself with Exercises!
Exercise 1 » Exercise 2 » Exercise 3 » Exercise 4 »
❮ Previous Next ❯
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